Zac88GT wrote:
Constant radius tubes definitely makes things easier. I managed to keep my tubes a constant radius, although the top and bottom tubes are different radii.
viewtopic.php?f=36&t=12106Zac88GT, Recognize the seat and those guys in my model? Your models were a HUGE help, and I respect the work you did on it in CAD a lot, and appreciate you sharing. I really think there should be a github/wiki or something full of CAD, but I don't want to come in as a new guy and push for change in the way things are done... but thanks, it is very helpful.
Did you need custom half shafts to use those miata spindles? I'm glad to see you back at the build.
carguy123 wrote:
Having actually ridden in a 3 seater I've got to say it's not really like being in the back seat. Now if the wheelbase was lengthened to put you totally behind the driver then it'd feel like the back seat.
They way he's drawn it will feel more like being in the front seat.
You guys have me flip flopping back and forth a lot. I do like the idea of going 4 seat with a small bench seat in the back, I just worry it will be useless once the kiddos hit 5+ ft tall, and then I'll have a bunch of space and weight just wasted.
One thing I do like about the 3 seater is that you can really do 2 person a weekend's worth of cargo in the extra seat. (backpacks, etc). I was planning a rack over the motor, but I may not need to with the 3rd seat. (Also probably a fire hazard).
I think my next step is to find some actual 15" wheels that suit my budget (the 15x9" ones are miata and don't have many street tire options). Then I can start on suspension and bulkhead design. I found some 15x7's I may go with. I need to sell the 18's off my donor.
I'm hopefully getting somewhat close to starting the part out of the car. Work is getting done to free up the garage space so I can go ahead and take my "final drive" in the donor to say goodbye with a few burnouts. With no A/C and 95+F days, I'm not that motivated
Once the Engine is out and the chassis is out of the way, I'll be 3D scanning the "too complex to model" parts like the engine, trans, spindles, etc, and modeling up the rest.