I planned to create a spreadsheet (might still) but found a pencil and calculator was adequate.
I simplified by measuring the angles in situ at ride height, max bump, and max droop, instead of building a computer model or calculations to compute them throughout the range. (As if I have the skills to do that!) That made it a one-hour job, instead of a who-knows-how-many-day exercise.
I didn't find any pushrod suspension calculators online (didn't actually look that hard). I made up the calculations to find the motion ratio (wheel travel/shock travel)...they may not be perfect, but they proved close enough, and matched observations on the car. This is the formula I came up with:
Points A B C D E F G are shown in the diagram below.
ST = Shock travel = displacement of B. It turned out easier to measure the displacement of A (not fixed to anything, and the spring is not actually being compressed here), which is about the same thing since the shock barely changes angle.
WT = Wheel travel = displacement of F (Lower ball joint).
(vertical displacement is nearly identical to total displacement here, so I treated them as the same)
The shock has 2" of travel, so I called ride height the center of that range. At max bump, B is displaced +1"
Len(BC) = 3"
Len(CD) = 4"
Rocker ratio = 4" / 3" = 1.33
Len(GE) = 14"
Len(GF) = 18"
LCA (Lower Control Arm) ratio = 1.23
At max bump Angle(DEG) = 70 degrees.
sin(70) = 0.94
I set the rocker arm up so that angles ABC and CDE come up to 90 degrees as we reach max bump. Not only does that yield a rising rate (if I understand this stuff right), it simplifies the math!
At first I guessed that would make the rocker angle BCD around 80 degrees, but it turned out to be about 60.
SO....
To compute the wheel travel (WT) from shock travel (ST), I came up with:
WT = ST x Rocker ratio x sin(DEG) x LCA ratio
(note, this only works at max bump, where the angles at the rocker arm are 90 degrees)
At max bump, ST is 1" from ride height, so WT is:
WT = 1" x 1.33 x 0.94 x 1.23 = 1.61
So the overall motion ratio (at max bump) was 1.61:1.
This matched what I was observing on the car. With only 2" of shock travel, I wanted more than 3.2" of wheel travel.
First I moved the lower pushrod point (E) in so Len(GE) was 13". That gave me a motion ratio of 1.77, and wheel travel of 3.5"
Then I shortened the BC to 2.5" so the rocker ratio was 1.6. That got me a motion ratio of 2.14 and wheel travel of about 4.3". I'd like to get it up to 5" for street use, but I think this is at least close enough to run with.
I didn't compute anything at ride height or droop. Just playing with the prototype, it didn't look like anything was going to change too radically from max bump, formula wise, and...well...it was already 3 AM!
I think it will work out just fine.
I'm going to start fabbing up the goods next time I get to spend some time in the shop...hopefully before the weekend. I'll keep you posted.
I hope this helps someone, and if anyone sees any mistakes or a better approach, PLEASE teach me!
-dave
_________________
...nowadays people are so intellectually lazy and lethargic that they can't build ANYTHING with their hands. They'll spend hours watching whiny people marooned on an island, but won't spend a second adding anything to the world. -weconway
Visit my
[Locost 7 build log]